Maps
The Newbie School and the cities new adventurers start from.
Every new character starts in the Newbie School, and its portal leads to Solace. These maps are drawn from the game's own rooms: north is up, and each square is a room.
The Newbie School
Every new character starts here. Walk north through the lessons. Below the portal room a trainer teaches your first skills, and the portal north takes you to Solace.
Point at or tap a room to see its name.
- Indoors
- A way up or down
- A way out, and where it leads
- A place, listed below
Training
- 1Guildmaster a trainer, To the Practice Fieldspractice your skills and spells
Solace
The village in the vallenwood trees, where the Newbie School's portal and recall bring you. The inn, the bank and the post office are up on the bridge-walks; the lettered stairs join the two maps.
Point at or tap a room to see its name.
- Streets and open ground
- Indoors
- Fields
- Stairs to the other map, the same letter at each end
- A way out, and where it leads
- A place, listed below
- More rooms of the same place
Rest and money
- 1Inn Otik, The Guestcheckrent a room to keep your things while you're away
- 2Bank Dorian, Dorian's Depository
- 3Post office Grizzt, A Small Mail Roomsend and collect mail
Shops
- 4Weapons Kren, The Blacksmith Weapon Emporium
- 5Armor Durer, The Blacksmith Armor Emporium
- 6Food and drink Tika, The Bar
- 7Food and drink Arnold, The Solace Bread Pantry
- 8Magic Mordeth, A Mystical Treetop Home
- 9General goods Omar, Omar's Grocery
- 10General goods a small boy selling newspapers, The Library of Solace
- 11General goods Hurist, Hurist's Treasures and Oddities
Training
- 12Guildmaster Brime, The Master's Hutpractice your skills and spells
- 13Smith Jindrik, a black-bearded hill dwarf, The Solace Blacksmithenhance your weapons and armor
Boards
- 14Boards A Small Trading Post, The Solace Crime Board, General Notices, News From Other Worlds, The Policy Board, The Bug Board
Stairs between the maps
- AUp from At the Bottom of a Spiral Staircase to Atop a Spiral Staircase
- BUp from At the Bottom of a Spiral Staircase to Atop a Spiral Staircase
- CUp from The Bottom of a Rope to The Kitchen
- DUp from At The Bottom of a Large Vallenwood Tree to The Landing Before the Inn
- EUp from At the Bottom of a Spiral Staircase to Atop a Spiral Staircase
- FUp from At the Bottom of a Spiral Staircase to Atop a Spiral Staircase
- GUp from The Solace Blacksmith to Atop a Spiral Staircase
Palanthas
The white city on the Bay of Branchala, home of the Knights of Solamnia. The carriage stop and airship tower are outside the southern gate. The lettered grates lead down to the sewers, an underground lake and the Thieves' Guild. More about Palanthas
Point at or tap a room to see its name.
- Streets and open ground
- Indoors
- Woods
- Water you can swim
- Water you need a boat for
- Stairs to the other map, the same letter at each end
- Stairs to a floor that isn't drawn
- A way out, and where it leads
- A place, listed below
- More rooms of the same place
Rest and money
- 1Inn Herald, Reception of the Inn of the Platinum Dragonrent a room to keep your things while you're away
- 2Bank Barden, First Bank of Palanthas
- 3Post office Stuts, The Desk of the White Steed Courier Services (upstairs)send and collect mail
Shops
- 4Weapons Fulten, Fulten's Quality Weaponry
- 5Armor Celric, Celric the Armorer
- 6Food and drink a stern-eyed bartender, Lobby of the Inn of the Platinum Dragon
- 7Food and drink Sera, Sera's Fine Foods
- 8Gems and treasure Jaxx, Jaxx's Gems and Fine Treasures
- 9General goods Lakhur, Lakhur's General Store
Training
- 10Guildmaster Vichtor, Training Hall of the Knight's Housepractice your skills and spells
Boards
- 11Board A Private Room in the Thieves Guild
- 12Boards General News From Across Anasalon, News From Another World, The Merchant and Bartering Board, Laws and Criminal Reports, Bug Reports and Idea Discussion, Important Rules and Policies
Stairs between the maps
- ADown from Intersection of Rose Avenue and Church Street to An Intersection in the Sewer Tunnels
- BDown from Intersection of Rose Avenue and Center Street to An Intersection in the Sewer Tunnels
- CDown from Intersection of Rose Avenue and Knight Street to An Intersection in the Sewer Tunnels
- DDown from Intersection of Church Street and Market Street to An Intersection in the Sewer Tunnels
- EDown from Intersection of Market Street and Knight Street to An Intersection in the Sewer Tunnels
Sanction
The Dragonarmies' city in Taman Busuk, its streets crossing the lava on stone bridges. The carriage stop and airship tower are out along the road to Khur.
Point at or tap a room to see its name.
- Streets and open ground
- Indoors
- Stairs to a floor that isn't drawn
- A way out, and where it leads
- A place, listed below
- More rooms of the same place
Rest and money
- 1Inn Halex, At the Desk of the Receptionistrent a room to keep your things while you're away
- 2Bank Thorlin, The Depository of Sanction
- 3Post office Nuimyn, Nuimyn's Courier Servicessend and collect mail
Shops
- 4Weapons Drax, Drax's Weapons and More
- 5Armor Kalkar, Kalkar's Armor Imporium
- 6Magic Jaelusan, Within the Captains Quarters
- 7General goods Teniqua, Teniqua's General Store
Training
- 8Guildmaster a high priest of Takhisis, At the Altar of Takhisispractice your skills and spells
Boards
- 9Boards General Board Room, News from Other Worlds, The Trade Board, The Policy Board, Crimes Against Sanction, The Bug Board