Every room is written by hand.
Age of Dragons is a MUD: you connect with a client, read where you are, and type what you do. Its builders have written the world room by room for nearly thirty years, from the vallenwoods of Solace to the streets of Sanction.
The Inn of the Last Home A large room with a plush carpet and people milling around in it stretches out to the north. This in the Inn of the Last Home. The Inn is a large building resting in a massive vallenwood tree. The beams above you appear sturdy and the floor is made of a very hard wood. [ Exits: n e s w ] <hp:20/20 mv:84/84 > north Among Some Tables This is the area of the Inn where people sit and enjoy their food and they eat, drink, and be merry. A few large tables are set up around the outskirts of the room, and more smaller ones fill in the center. Just to the north of this area if a large fireside that heats the inn on nights when it gets cold. [ Exits: n e s ] <hp:20/20 mv:83/84 >
Magic you memorize
Wizards and clerics study their spells and prepare them before an adventure, as in the books. There is no mana bar.
Names you learn
Strangers appear as a description until they introduce themselves. Who you know is part of who you are.
A world to explore
115 zones across Solamnia, Abanasinia and Taman Busuk, from training pits for new adventurers to the Onyx Obelisk.
- You can play in a web browser now, on a computer or a phone, with nothing to install: press Play now on the website, or go to https://aodrekindled.com/play-now.html. MUD clients work as they always have.
- Thorbardin is open. The dwarven kingdom under the mountain lies south of Pax Tharkas, through the wicket door in its South Gate, and the school's portal leads there too. Its people keep the peace, so it is safe to visit at any level. Ride a cable boat to Hybardin, the city in the Life-Tree, LISTEN to the dwarves' troubles, fight in the Arena of Honor, or hunt the Deep Workings, the Valley of the Thanes and the Floating Tomb at levels 20 to 30. HELP ZONE THORBARDIN tells you more.
- FINDZONE now works for the newer zones, such as Pax Tharkas, Thorbardin and the Forest of Wayreth. It used to call them invalid.
- New characters can buy things straight away. They used to start with more items than they could carry, so shops turned them away until they dropped something. Most of your starting supplies now come packed in your sack: LOOK IN SACK to see them, and GET BREAD SACK to take something out. You can quaff a recall potion straight from the sack.
- Energy drain now drains experience, as its help says. A player who fails its fortitude save loses a little experience as well as taking a little damage, but never a level, and a successful save stops the spell entirely. Some evil monsters cast it too.
- Scribing a spell from a scroll before you can use it no longer says it worked and then hides the spell. Scribe now tells you the level you need, or that your class can't learn it, and you keep the scroll. A scroll whose spell is already in your spellbook isn't used up either. Spells you copied in early show in your spellbook with the level they open at, and memorize tells you that level instead of "You do not know that spell!"
- Research at a library now checks your level and your spellbook before it takes your money.