What are we?
Age of Dragons MUD is a text based multiplayer online role playing game. Modern MMOs are derived from games like ours, which are in many ways similar to MMOs except using the medium of text instead of graphics.
Why Text?
Text might seem a little archaic when it comes to games. But it actually offers incredible flexibility, both with game design and in playing the game itself. The hardest part about text is learning the commands to play the game, and getting used to a game without graphics. As developers, we are limited only by our imagination. We don't have to do the painstaking work of creating models and animations for every aspect of the game. This gives us incredible freedom as well as speed in developing new features. As a player, once you know the commands, you can really express yourself, describe your character and your gear, precisely the way you want.
Why Age of Dragons MUD?
Age of Dragons MUD was started in 1995 as a spiritual successor to the MUD Empire (Now Called Imperium). With a love for the Dragonlance theme and a strong desire for role play, the founders (Ron Humphries and friends) started Age of Dragons MUD. The MUD has grown and improved for near three decades, and is as fun today as the day it started. It is a traditional CircleMUD-style game, with heavily modified code to favour the theme and system most akin to Dragonlance lore. The world is large and well made, with over 10,000 rooms to explore, including three main hub cities: Palanthas, the jewel of Solamnia, Solace, a refuge in Abanasinia and home of the Heroes of the Lance, and Sanction, home to the evil Dragonarmies. With a friendly staff that listens to its players, Age of Dragons welcomes gamers of all different types.
How do I Play?
If you've played a MUD before, simply point your favourite MUD client to ageofdragonsmud.com porty 4000. If you're new to MUDs, or just prefer to play in your browser, head on over to our web client. If you're viewing this from a mobile browser, we also have a mobile web client.